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Pete Shumate

Pete Shumate
Monday Map Out - 03/02/2026

MondayMapOut

Monday Map Out - 03/02/2026

Update: the flying enemy archetype is done! That felt great to do. It’s a new week, a new opportunity to get stuff done and march ever onwards towards Beatdown in the Holler’s release. Where will that march take me this week? Ideally, I’ll pound my feet through:

02 Mar 2026
Sunday Show Out - 03/01/2026

SundayShowOut

Sunday Show Out - 03/01/2026

This is likely going to be shorter than most weekend devlogs. My Saturday was spent traveling and most of my time went with it. I don’t regret the trip, it was necessary and mostly relaxing, but it was a momentum-breaker. I need my free time today to get back

01 Mar 2026
Thursday Turn Out - 02/26/2026

ThursdayTurnOut

Thursday Turn Out - 02/26/2026

I said I’d work on Zel’s sprite sheet this week and that’s precisely what I did. I’m not finished, but check this out: 0:00 /0:05 1× Yeah, that’s a walk cycle. I actually have one for all four cardinal directions (up, down, and

26 Feb 2026
Monday Map Out - 02/23/2026

MondayMapOut

Monday Map Out - 02/23/2026

I’m back to work today so this week’s to-do list has been pared a bit. I still have a big-ish task set for this weekend, though: I’d count the following seven days a success if I could: * Finish Zel’s sprite sheet and * Implement a third enemy

23 Feb 2026
Sunday Show Out - 2/22/2026

SundayShowOut

Sunday Show Out - 2/22/2026

First, some clarification. Just Beneath the Holler (JBtH) is the full top-down, 2D Zelda-like game I’m creating. It’ll be a few years before that sees the light of day. In the meantime, I’m making Beatdown in the Holler (BDitH), which is a combat-only, Link to the Past

22 Feb 2026
Thursday Turn Out - 2/19/2026

ThursdayTurnOut

Thursday Turn Out - 2/19/2026

One day, I will be able to accurately estimate what I can get done in a week. Monday was not that day. Did you know you can assign different elevations to specific tiles using Godot’s TileMap system? I didn’t until early Monday morning. It took some fiddling around

19 Feb 2026
A bobcat sitting on a broken log.

MondayMapOut

Monday Map Out - 2/16/2026

Another “storm of the century” forced me inside the last time I could fully devote a week to game development. This time, the weather is slated to be much more reasonable, but the goal remains the same: knock a lot off my to-do list. What is that to-do list, you

16 Feb 2026
A red-clad gnome with a purple beard, holding a staff with a glowing red orb at the end of it. The gnome is set against a moonlit pine forest.

SundayShowOut

Sunday Show Out - 2/15/2026

Do you want to talk about what I was able to accomplish this week? Do you want to that? Do you really want to do that? Fine. Let’s do that. I managed to hydrate and rest, so that’s cool. And I felt pretty good most of the week.

15 Feb 2026
Thursday Turn Out - 2/12/2026

ThursdayTurnOut

Thursday Turn Out - 2/12/2026

Hey, sooo, thanks for checking in on me, I know you’re excited to see how I’m doing, see what all I’ve accomplished since Monday, that’s truly kind of you and I appreciate it, yes, I’m feeling much better after prioritizing rest, oh, how much did

12 Feb 2026
Monday Map Out - 2/9/2026

MondayMapOut

Monday Map Out - 2/9/2026

I’m still sick: technically, I’m more mucus than man at this point. However, breaking the chain isn’t on my to-do list for this week. The objectives that are on my to-do list, however, are: * Fix the reelshot elevation issue; * Force myself to complete concept art for Zel;

09 Feb 2026
An ouroboros, eating its own tail, as ouroboros are wont to do.

SundayShowOut

Sunday Show Out - 2/8/2026

I’m fortunate that I got so much accomplished at the beginning of the week, because I absolutely did not do anything from Wednesday on. What I initially thought was a general “blah” feeling (hello, depression!) was actually the onset of a cold. I’ve spent the past three days

08 Feb 2026
Thursday Turn Out - 2/5/2026

ThursdayTurnOut

Thursday Turn Out - 2/5/2026

This week has been “feast or famine” in terms of what I’ve gotten done: I started the week by knocking out most of my coding objectives (the reelshot still ignores elevation) but slowed down once my work duties started picking up again. I didn’t stop, mind you, as

05 Feb 2026
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