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Pete Shumate
Monday Map Out - 2/2/2026

MondayMapOut

Monday Map Out - 2/2/2026

I know, I know, one of my goals for this week was to add grapple posts to the Place Just Beneath but I figured, hey, the computer’s already open, I should just fire up Godot and see if I can hammer that out quickly. After fixing a few distance

02 Feb 2026
Sunday Show Out - 2/1/2026

SundayShowOut

Sunday Show Out - 2/1/2026

Being iced into the house for most of the week is certainly a boon to productivity, and I made the most of that time to make solid progress on Just Beneath the Holler’s prototype. My objectives for this week were simple, though not easy: make a new tileset, use

01 Feb 2026
A stock photograph showing three glass bottles with cork stoppers. Each bottle has a dye (from left to right: yellow, red, blue) dissolving into water.

ThursdayTurnOut

Thursday Turn Out - 1/29/2026

It’s amazing what a week off of work will allow one to accomplish. I used last week’s terrain sketch and mood scene to create an initial tileset for the Place Just Beneath. By “initial,” I don’t mean “first tileset I made for Just Beneath the Holler,” I

29 Jan 2026
Monday Map Out - 1/26/2026

MondayMapOut

Monday Map Out - 1/26/2026

It’s Sunday at 5:30 AM and we’re officially iced in. The roads, wet with the slushy mixture of ice, sleet, and rain which intermittently fell all day yesterday, are now coated in the treacherous slickness brought forth by intensifying sleet and plunging temperatures. We’re in this

26 Jan 2026
Sunday Show Out - 1/25/2026

SundayShowOut

Sunday Show Out - 1/25/2026

Last week, I talked about returning to the routine of teaching, implying that routine would carry through the entire semester. Of course, I hadn’t considered the week’s weather outlook, particularly the impending ice storm predicted for the week’s end. It’s currently 30°F (–1.1°C

25 Jan 2026
Thursday Turn Out - 1/22/2026

ThursdayTurnOut

Thursday Turn Out - 1/22/2026

I said I would work on a tileset for the Place Just Beneath, and that’s exactly what I did. I don’t have a whole lot to show for it at this point, just this: I’m drawing and coloring this scene to determine which specific tiles I’ll

22 Jan 2026
Monday Map Out - 1/19/2026

MondayMapOut

Monday Map Out - 1/19/2026

First: I finally, honestly, really completed a looping track for “Silver and Gossamer”: Silver and Gossamer - Chiptune0:00/76.3297921× I promised I would try, and that’s exactly what I did. There’s still a few notes that feel off, but being done is better than being perfect.

19 Jan 2026
Sunday Show Out - 01/18/2026

SundayShowOut

Sunday Show Out - 01/18/2026

This past week was my first “normal” week back, with a regular class and duty schedule. We had our normal beginning-of-year meetings, and I volunteered as a server for our first community dinner of the semester, so it would have been easy for me to write off this week and

18 Jan 2026
Thursday Turn Out - 01/15/2026

ThursdayTurnOut

Thursday Turn Out - 01/15/2026

This week has been a “I solved a problem and, in doing so, created fifteen more” week. Was I able to get an enemy to teleport with Zel? Yes, and all I had to do was: * add a test enemy to the level; * graph out where the enemy should go

15 Jan 2026
Monday Map Out - 01/12/2026

MondayMapOut

Monday Map Out - 01/12/2026

I know I said that creating a simple UI was the most pressing coding concern for this week. However, something even more pressing came to me during my morning “coffee and meditation” time: How do I handle enemies in an infinitely-scrolling level? When I implemented the endless level in Just

12 Jan 2026
Sunday Show Out - 01/11/2026

SundayShowOut

Sunday Show Out - 01/11/2026

My special projects course was a success, although we changed its focus halfway through the first day. We covered a brief history of webcomics and their early themes on Monday morning and spent that afternoon writing a script. The students were far more into creating than studying, so we spent

11 Jan 2026
Thursday Turn Out - 01/08/2026

ThursdayTurnOut

Thursday Turn Out - 01/08/2026

I have an hour-long commute to and from work every morning. Those two hours are spent listening to podcasts and occasionally thinking my way through coding problems. Such was the case Tuesday morning, when I was trying to figure out why my “infinite scrolling” code wasn’t working. The Place

08 Jan 2026
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