Monday Map Out - 01/05/2026

Monday Map Out - 01/05/2026

Yesterday, I reckoned that one of my goals for this week was to determine which coding objectives I should tackle next week. I slept on it, opened up Trello, and did this:

Fine. They're music, bugfixing, and uploading to Steam/itch.io.
There's three more checklist items you'd have to scroll down to see, but I was too lazy to take two screenshots and stich them together.

My goal is to complete and release a “combat prototype” by Monday, May 4th.

The combat needs to be challenging and fun, and I’m too vested in Just Beneath the Holler to be objective about it. Releasing a prototype that focuses just on the combat, in the style of Vampire Survivors, would allow a select few playtesters to get early access and provide feedback. I don’t expect anyone to work for free, but payments/perks are a May 4th problem.

I also spent the weekend laying down the leitmotif for JBtH’s primary antagonist:

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Silver and Gossamer
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My updated goals this week are:

  • Finish and polish “Silver and Gossamer” into an introduction to the antagonist and his leitmotif; and
  • Revisit the “infinite scrolling” code I wrote during the first attempt for the game and determine its bugs.

That isn’t an incredible amount, but it’s reasonable given my resumed teaching duties. Subscribe so I can check in with you on Thursday and deliver a full devlog on Sunday. Thanks for reading!