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Pete Shumate

Pete Shumate
Thursday Turn Out - 04/02/2026

ThursdayTurnOut

Thursday Turn Out - 04/02/2026

(REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Holler prototype, either subscribe or email me at pete@petemakesgames.com.) I told you I’d plan for the next ten months and plan I did. I told you I’d

02 Apr 2026
Monday Map Out - 03/30/2026

MondayMapOut

Monday Map Out - 03/30/2026

(REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Hollerprototype, either subscribe or email me at pete@petemakesgames.com.) Now the real work begins. Speaking only for myself, there is no true “maintenance” when it comes to personal growth: I’

30 Mar 2026
Sunday Show Out - 03/29/2026

SundayShowOut

Sunday Show Out - 03/29/2026

(REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Holler prototype, either subscribe or email me at pete@petemakesgames.com.) The prototype is finished, five weeks ahead of schedule. That doesn’t just mean the game is in a playable

29 Mar 2026
Thursday Turn Out - 03/26/2026

ThursdayTurnOut

Thursday Turn Out - 03/26/2026

FIRST: Do you want to be a playtester for the Beatdown in the Holler (BDitH) prototype? You can either subscribe to the newsletter (subscribers get itch.io download keys and a link to a Google Form for feedback) or visit hollergames.com, which admittedly just has you sign up for

26 Mar 2026
Monday Map Out - 03/23/2026

MondayMapOut

Monday Map Out - 03/23/2026

I’m still riding the high of having a completed prototype and, as fate would design, I now have some extra time in the mornings to capitalize on that momentum. Facilities issues are forcing us into virtual instruction until Spring Break and that gives me an extra two-plus hours every

23 Mar 2026
Sunday Show Out - 03/22/2026

SundayShowOut

Sunday Show Out - 03/22/2026

I reckoned that Monday’s to-do list was going to be a challenge, but not unmanageably so. By Thursday, I’d sketched the map for Beatdown in the Holler’s prototype and had a simple, clean tileset. I was beginning to feel the pressure of not having more done, but

22 Mar 2026
Thursday Turn Out - 03/19/2026

ThursdayTurnOut

Thursday Turn Out - 03/19/2026

On Monday, I said that I’d like to finish Beatdown in the Holler’s prototype level, implement my infinite-scrolling code, and place grappling posts and enemy respawn points. How’s that going, you ask? I mean, I assumed you asked. You wouldn’t be reading this if you weren’

19 Mar 2026
Monday Map Out - 03/16/2026

MondayMapOut

Monday Map Out - 03/16/2026

Yesterday, I determined I had all the pieces of the prototype puzzle, I just had to put them together. So, what are the easy-to-find edge pieces I need to place so the rest of the puzzle is manageable?  This week, I plan to: * Build the prototype map (with elevation); * Implement

16 Mar 2026
Sunday Show Out - 03/15/2026

SundayShowOut

Sunday Show Out - 03/15/2026

Let’s just forget about the unannounced, unplanned week off posting I just took. Oh, you’re not going to forget about it. Fine. Life, as always, is a pot of simmering water, ever threatening to bubble over force us to react. The myriad of bubbles in this case took

15 Mar 2026
Thursday Turn Out - 03/05/2026

ThursdayTurnOut

Thursday Turn Out - 03/05/2026

Between the time I wrote Monday’s to-do list and the time it was posted, I created the new flying enemy archetype. Most of the code was just extended from the base enemy, I just had to: * have flying enemies ignore elevation; * code a swooping pattern that homed in on

05 Mar 2026
Monday Map Out - 03/02/2026

MondayMapOut

Monday Map Out - 03/02/2026

Update: the flying enemy archetype is done! That felt great to do. It’s a new week, a new opportunity to get stuff done and march ever onwards towards Beatdown in the Holler’s release. Where will that march take me this week? Ideally, I’ll pound my feet through:

02 Mar 2026
Sunday Show Out - 03/01/2026

SundayShowOut

Sunday Show Out - 03/01/2026

This is likely going to be shorter than most weekend devlogs. My Saturday was spent traveling and most of my time went with it. I don’t regret the trip, it was necessary and mostly relaxing, but it was a momentum-breaker. I need my free time today to get back

01 Mar 2026
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