Monday Map Out - 1/19/2026
First: I finally, honestly, really completed a looping track for “Silver and Gossamer”:
I promised I would try, and that’s exactly what I did. There’s still a few notes that feel off, but being done is better than being perfect.
I may come back and tweak it a bit more this week (or today: it’s early Sunday morning as I write this), but it’s time to move onto more urgent tasks. The prototype world is small and is populated by one enemy that dies after two, swift kicks. While that’s technically a complete game, it’s missing everything that makes games, you know, actually fun:

That’s a pretty long list and I think items will take longer to complete as I progress further down the list. It makes sense to try to hammer out as many of the early items as possible to give myself time to work, reflect, and edit.
The goals for this week are:
- Create an updated tileset for the map with some variety in terrain and obstacles;
- Determine how big the world map should be, then build it to that size;
- Edit the teleport box to fit around that map;
- Create a flying enemy type which ignores terrain; and
- Create an enemy type with a ranged attack.
That’s an ambitious list, potentially overly so. It makes more sense, however, to work throughout the entire week and have tasks left over instead of finishing the week’s work early and just twiddling my thumbs until next Monday. Sure, I could add more items to my list as I complete them, but I work better when I have a plan.
Check in Thursday (either by coming back or subscribing!) to see how everything’s coming along!