Monday Map Out - 1/26/2026
It’s Sunday at 5:30 AM and we’re officially iced in. The roads, wet with the slushy mixture of ice, sleet, and rain which intermittently fell all day yesterday, are now coated in the treacherous slickness brought forth by intensifying sleet and plunging temperatures. We’re in this house for at least two days.
However, we still have power and water, so I don’t have any excuses not to work on the prototype.
The goals for this week are:
- Finish sketching the Place Just Beneath’s tileset;
- Turn that into an actual tileset in Aseprite;
- Build a larger, playable Place Just Beneath; and
- Implement the infinite-scrolling technique to the world.
I anticipate that assigning collision layers and masks to the terrain, building the world, and ensuring the world loops seamlessly will take most of my time this week, which means I need to work quickly on the sketch and tileset. I’m still slow at building terrain in Godot: the process isn’t yet intuitive to me and I spend a lot of time just trying to remember what I’m supposed to do before I actually get to doing it. It might be worth the additional time to research addons to make the process easier.
Regardless of the exact shape these goals take, I have an entire week, half of which will be spent iced into the house, to knock them out. Come back Thursday to see how far I’ve come. Thanks!