Monday Map Out - 2/2/2026

Monday Map Out - 2/2/2026
Image by Andrey Muzychuk from Pixabay

I know, I know, one of my goals for this week was to add grapple posts to the Place Just Beneath but I figured, hey, the computer’s already open, I should just fire up Godot and see if I can hammer that out quickly. After fixing a few distance issues caused by shrinking the world down by a factor of 0.1 (to make Just Beneath the Holler look more SNES-like), I had grapple posts working:

0:00
/0:03

Why doesn't Zel just cross over the river using that log? Because her CollisionShape2D is wider than its passable width. I'm so good at gamedev.

I was really proud of myself, right up until I added a grapple post to the top of a plateau and did this:

0:00
/0:02

In reality, Zel would smack against the face of the plateau and crumple to the ground. That's not super-heroic.

Well, Zel’s fishing line can’t just ignore elevation, can it? That’d be too convenient.

The goals for this week are:

  • Fix the elevation issue when grappling;
  • Add multiple grapple posts to the Place Just Beneath;
  • Code respawning behavior into enemies; and
  • Add multiple enemies into the Place Just Beneath.

That seems like it’s doable with a return to school resulting in less time for game development. I suppose we’ll see on Thursday. Thanks for reading!