Sunday Show Out - 03/01/2026
This is likely going to be shorter than most weekend devlogs. My Saturday was spent traveling and most of my time went with it. I don’t regret the trip, it was necessary and mostly relaxing, but it was a momentum-breaker. I need my free time today to get back on track and, while writing for my own site is nice, it’s ultimately ancillary to the real work of making a game. I sometimes lose sight of that because publishing a post offers more immediate gratification on spending months making a game, so I’m taking today as a “reset”.
What did I do?
You mean, apart from the animated sprite I showed off on Thursday? I’m still working on Zel’s sprite sheet, slowly but surely. It doesn’t look terribly rough for a first attempt and I’m happy with it at this stage of my pixel art life. I don’t have anything else to share on that front, nor do I have anything to share on the flying enemy.
Not that I haven’t been working on it. I’ve fleshed out the Godot script I need and what new functions I’d need to override the existing ones in the base enemy script. I’m spending today doing that. While I don’t know how much I’ll get done today, it’ll be a good start. I’m still unreliable at determining how long a coding task will take and I suspect that’s true for every game developer. I know how long I want it to take, although I also know I’ve likely forgotten about twenty things that I’ll need to do.
What did I learn?
This one’s a bit more technical than most “what did I learn” segments. I knew I could extend a script off of a base script and overwrite the necessary sections, but I didn’t know I could then extend a script off of that script. That’s incredibly useful and I’m glad I realized it now.
I’m also becoming more familiar with the file system I’d created for Beatdown in the Holler and how to call specific scripts using the correct location in the file system. I tend to struggle early on remember where everything is, but I eventually become comfortable with it. Besides, Godot has a nice file tree I can look at any time for help.
What’s next?
I’m going to finish the flying enemy archetype and Zel’s sprite sheet. That was the same missive as last Sunday and, while it’s not done, I’ve been working on it I’m pretty pleased with what I’ve done, even if it’s not finished. It will be, just on life’s terms.
You should subscribe so you can get an email tomorrow morning telling you what I’ve done today, and what I plan to do next week. As always, thank you for joining me on this journey.