Thursday Turn Out - 2/19/2026
One day, I will be able to accurately estimate what I can get done in a week.
Monday was not that day.
Did you know you can assign different elevations to specific tiles using Godot’s TileMap system? I didn’t until early Monday morning. It took some fiddling around with the TileMapLayers I’d created (turns out all walkable terrain should be on the same layer, which only seems obvious in hindsight). A bit of fiddling with assigning elevations, a bit of code added to Zel’s script, and now the reelshot ignores grapple points and enemies that aren’t on her elevation level.
As for enemies, I coded them so that they’d chase Zel across tiles of different elevation but wouldn’t attack if she’s on a different level. I can already see a bug coming: what if Zel is on a ramp? Should the enemy attack then? At what point should the elevation change occur and how should I handle the boundary between two levels? However, those are tomorrow problems.
As far as enemies are concerned, I converted my current enemy node (and its attached script) to a base enemy template. I then used that script to make a new enemy: one that shoots projectiles! Granted, those projectiles are little gray squares, but they fire and they hurt Zel, which are really the only two requirements at this point.

So, I finished both of my big coding tasks before Wednesday, finishing one of those before the Monday Map Out even posted. That leaves working on Zel’s concept art, and hammering out a new tune, for this week. I am taking a small detour, though, for psychological reasons.
I’m feeling the game development grind. I know that’s normal, and I’m not letting it stop me, but I also know I need a “quick victory” to boost morale. So, I’m creating a title screen for the prototype. Here’s the placeholder title screen:

Awfully faincy, ain’t it? And, for a small gesture, this certainly felt momentous:

It looks like I’m committed to that May 4th deadline.
I’ve had a couple of productive days and I’m going to ride this momentum as long as I can. Subscribe (or come back Sunday, I suppose) to see what else I’ve been able to accomplish.
As always, thanks for joining me on this journey!