Monday Map Out - 03/30/2026

Monday Map Out - 03/30/2026
Image by Bruno from Pixabay

(REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Hollerprototype, either subscribe or email me at pete@petemakesgames.com.)

Now the real work begins.

Speaking only for myself, there is no true “maintenance” when it comes to personal growth: I’m either improving or I’m atrophying. You’d be forgiven for thinking that sounds like some self-help guru mantra and, if I was trying to tell others how their mind works, you’d be right. This is just what works for me, what I have to do.

All that is to say that I can’t rest on my laurels. It’s only a prototype after all, a mere outline of a much larger game. A much larger game with more polish. A much larger game with more systems that have to work with each other without the entire thing breaking. A much larger game for which I’ve set a release date of January 31st, 2027.

So, like I said, now the real work begins.

A screenshot showing the project listing for the full version of Beatdown in the Holler, taken from the Godot project listing screen.
The Godot robot looks so surprised, like it can't believe i'm making a game, either.

This week, I plan to:

  • Well, I plan to plan. I’m soliciting requests for playtesting, working on a new game, and maintaining this website. I’m spending a few days just mapping out the next ten months to figure out just how I can get this all done in time.
  • I’m also going to get the barest “game” up and running in Godot. Zel, the world, a few enemies. Nothing else at this point, because I’m going to rework how enemies appear in the game.
  • Begin coding an enemy spawner. I’ll talk about this more on Thursday, but I was waaay off-base about how enemies should appear in Beatdown in the Holler and I need to move away from respawn points.

That certainly seems like a lot, although it also seems certainly doable. I’ll see you on Thursday, where you can judge whether I was successful. There’s nothing I love more than being judged, after all.